top of page
Firefly A tree with matching roots and orange accents in linocut style 30010.jpg

04: The Resting Space

March  2022


Lead over research, writing, and design for UX certification project
 

Conducted interviews; created personas, paper and digital wireframes, and low- and high-fidelity prototypes;
conducted usability studies; and iterated on designs.

The problem

Emotions are often considered right or wrong, good or bad. But the reality is they are merely uncomfortable and comfortable. And in any extreme, any emotion can be intense in ways that are counterproductive to overall well-being. 

The goal

Design an app that can help users diffuse emotional intensity and find a place of balance over emotional negation, control, or elimination.

User research summary

The initial research we conducted explored what methodologies users would most want for diffusing intense emotion. Knowing we live in an age of “bite size” information, I was curious to see if users would gravitate more towards text-heavy information or towards hands-on interaction. After testing, I realized I had fallen privy to the either/or cognitive bias. 


What I learned was that users didn’t want narrative or interaction. They wanted narrative and interaction.

Competitive audit

The competitive audit revealed that there is a significant gap in the market for apps aiding with emotional regulation. Most apps focus on general calming techniques or general emotion but don’t target or teach specific coping strategies for specific emotions.

RestingSpaceCompetitiveAudit_edited.jpg

Persona

Sitemap

p3personaimage2.jpg
The Resting Space Site Map.png

Digital wireframes

For the digital wireframes, I began mapping out the placement of various interactions for emotional regulation. The first goal was to have the user objectively observe their emotions and assess intensity. Then, once the user has relaxed through observation, the next goal is to have them find balance through an exploration of the opposite emotion.

Resting Space Digital Wireframe.png

Usability study findings

I conducted two rounds of usability studies. Findings from the first study indicated that users wanted simple navigation and clear information, which guided the mockup design and high-fidelity prototypes. The second study helped us recognize the need for making relevant information even more prominent. 

More narrative and options

Users wanted more narrative language to help them understand some of the more complex information. They also wanted more interactive options to help them explore emotional pairs.

Call-to-action buttons

Users were confused by “rest” being between emotion opposite pairs. They wanted this to be a CTA button instead.

Mockups

RestingSpacePortfolioMockup1.png

Responsive design

Resting Space Responsive.png

Key takeaways

“This app has has helped me think of emotions in unique ways, and that new perspective is changing the way I respond to them.”

Impact

The Resting Space offers users hands-on solutions and training for how to calm intense emotions and regulate back to a place of emotional balance. 

What I learned

The biggest challenge for me with The Resting Space was learning how to take complex ideas and communicate them in succinct, bite-sized, user friendly ways. 

bottom of page